By defeating monsters you will collect Okey Collectable Cards during this Event. Once you collected 24 Cards, you automatically receive an Okey Card Set. From then on you are allowed to play the minigame. The goal is to get a combination of sets and runs. A set consists of three cards with the same number e. The lower the number on the cards, the fewer points you'll earn for the set.
A run consists of at least three consecutive cards e. Runs in the same color will earn more points than multicolored runs. Game Instructions 1. Left-click on the deck to reveal the first 5 cards. Earn points by selecting 3 cards. Necessary cookies are absolutely essential for the website to function properly.
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Once you've got the game set up and chosen the okey or the wild card , you'll need to dispense tiles to all of the players and then arrange the extra tiles. Players don't show their hands until they have a full winning hand. Scoring is based on how a player wins, but instead of earning points with a winning hand, the losing players lose points. Log in Social login does not work in incognito and private browsers.
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Give each player a rack. The racks will help each player keep their tiles organized during game play. Each player only needs 1 rack. Place the tiles on the table and shuffle them. The tiles should all be upside-down so the players can't see which tiles are where.
Use your hands to shuffle the tiles about, making sure they're thoroughly mixed up. There are 2 of the same number in each color, so you'll have to 2 red ones, 2 red twos, etc.
Use the dice to choose the dealer. Each player throws the dice once. Whichever player gets the highest number starts as the dealer. After each round, the dealer changes, moving counterclockwise around the ring of players.
Arrange the tiles in 21 stacks of 5 tiles. Once you've stacked the tiles, you should have 1 tile left over. The dealer holds on to the extra tile. Then distribute all of the stacks between the players and the dealer.
It doesn't matter how many stacks each player has in front of them, although it's helpful for the dealer to have at least 6. Each player should line up their stacks in front of them in a horizontal line. In the event that the joker pile is the last pile to be turned, the face piece is placed next to it and the rest of the five pile continues. If this is also used up, the game round ends in a draw without scoring in the accounting.
The revealed token can never be moved. Discarded pieces are piled on top of each other so that only the most recently discarded piece is visible. The aim of the game is to put together a winning hand consisting of groups and series. For example, a black 7 and two red 7 do not form a group. A series Turkish: el consists of at least three numerically consecutive pieces of the same color. The 1 can be used either as the highest or lowest token: blue , or yellow represent valid groups, black does not.
A winning hand consists of exactly 14 pieces completely consisting of groups and series, which means that a 15th piece must be discarded. This is placed across the floor to indicate that the game round has been won and the winning hand is presented.
When forming groups and series, the two real jokers can be used in place of any other game piece. The two false jokers represent the pieces that have been dropped by the real jokers. For example, if there is a red 4 on the joker pile, the two red 5s are the real jokers and the false jokers each represent a red 5. As an exception, there is a winning hand consisting of seven pairs of same-colored, same-numbered pieces. Real and false jokers are also allowed here.
Apart from the face piece on the joker pile and the discarded pieces, the opposing players are not shown any pieces until the end of the game round.
Groups and series are not placed on the table.
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