Windows form menu separator


















Windows Forms General. Sign in to vote. I would like to be able to add menu separator items to a ComboBox control. I'm guessing I'm going to have to create a derived class and override the OnPaint method. Any suggestions on the best way to draw it? Are there any existing examples of doing this - be great if I could avoid re-inventing the wheel! Many thanks in advance, John. I enlighten the usage of check marks in specify in Context menus.

Shortcut keys are widely used to access menu items. For Example. So by pressing the function key F1 we can access the menu Item function. Make the text property of menu item a dash - to make that menu item a separator bar. In the following program I also included the Event handlers to all the menu items. The following program shows how to create a menu with the enhancements,.

Replacing, Cloning, Merging of Menus At times, when creating Windows Forms applications, we require generating a copy of a menu that already created. In such circumstances, rather than recreating complete menu structures when you want to duplicate a given menu's functionality, we can use the CloneMenu method.

Likewise it is useful to have the items from two menus appear in a single menu, such as merging a Multiple Document Interface MDI container's menu with that of its active MDI child. Similarly in some situations depending on the run-time requirements of the application we have to Add, Delete the menus or Enabling, disabling of the menu items. Now let us see all those things in details with an example. The menu also includes a View menu and Edit menu.

If we click the Merge Edit-View menu item then it creates a new top-level menu named "Merged" by merging the edit menu and view menu.

Understand that English isn't everyone's first language so be lenient of bad spelling and grammar. If a question is poorly phrased then either ask for clarification, ignore it, or edit the question and fix the problem. Insults are not welcome.

Don't tell someone to read the manual. Chances are they have and don't get it. Provide an answer or move on to the next question. Let's work to help developers, not make them feel stupid. Related Questions. ContextMenuStrip bug. How to add checkbox to contextmenustrip?

How to add sub menu items in contextmenustrip using C 4. NET - Can't see instance of form or close contextmenustrip after add own control. ContextMenuStrip and datagridview. Layout: fixed fluid.

Attempts to force capture of a touch to this element. ClearValue DependencyProperty. ClearValue DependencyPropertyKey. CoerceValue DependencyProperty. Indicates that the initialization process for the element is complete. Equals Object. Returns the common ancestor of two visual objects.

FindName String. Finds an element that has the provided identifier name. FindResource Object. Attempts to set focus to this element. GetBindingExpression DependencyProperty. GetLayoutClip Size. GetTemplateChild String. Inherited from Object. Returns an alternative logical parent for this element if there is no visual parent. GetValue DependencyProperty. GetVisualChild Int InputHitTest Point.

Invalidates the measurement state layout for the element. InvalidateProperty DependencyProperty. Re-evaluates the effective value for the specified dependency property. IsAncestorOf DependencyObject. Determines whether the visual object is an ancestor of the descendant visual object.

IsDescendantOf DependencyObject. Determines whether the visual object is a descendant of the ancestor visual object. Measure Size. MeasureCore Size. MeasureOverride Size. Called to remeasure a control.

MoveFocus TraversalRequest. Provides class handling for when an access key that is meaningful for this element is invoked. Supports layout behavior when a child element is resized. Called when the DPI at which this View is rendered changes. OnDrop DragEventArgs. OnInitialized EventArgs. OnRender DrawingContext. OnStyleChanged Style, Style. Invoked when the style in use on this element changes, which will invalidate the layout. Called whenever the control's template changes.

PointFromScreen Point. PointToScreen Point. PredictFocus FocusNavigationDirection. RaiseEvent RoutedEventArgs. ReadLocalValue DependencyProperty. Returns the local value of a dependency property, if it exists. RegisterName String, Object. Releases all captured touch devices from this element. Releases the mouse capture, if this element held the capture. Releases the stylus device capture, if this element held the capture. ReleaseTouchCapture TouchDevice. Attempts to release the specified touch device from this element.

RemoveHandler RoutedEvent, Delegate. Removes the specified routed event handler from this element. RemoveLogicalChild Object. RemoveVisualChild Visual. Removes the parent-child relationship between two visuals. Attaches a binding to this element, based on the provided binding object.

SetBinding DependencyProperty, String. Sets the value of a dependency property without changing its value source. SetValue DependencyProperty, Object. Sets the local value of a dependency property, specified by its dependency property identifier. ShouldSerializeProperty DependencyProperty.

TransformToAncestor Visual. TransformToAncestor Visual3D. TransformToDescendant Visual. TransformToVisual Visual. TryFindResource Object. Searches for a resource with the specified key, and returns that resource if found. UnregisterName String. Ensures that all visual child elements of this element are properly updated for layout. Occurs just before any context menu on the element is closed. Occurs when any context menu on the element is opened.

Occurs when the data context for this element changes. Occurs when this element gets logical focus. Occurs when the keyboard is focused on this element. Occurs when this element captures the mouse. Occurs when this element captures the stylus. Occurs when a touch is captured to this element.

Occurs when a key is pressed while focus is on this element. Occurs when a key is released while focus is on this element. Occurs when the element is laid out, rendered, and ready for interaction. Occurs when this element loses logical focus.

Occurs when the keyboard is no longer focused on this element. Occurs when this element loses mouse capture. Occurs when this element loses stylus capture. Occurs when this element loses a touch capture. Occurs when the manipulation encounters a boundary. Occurs when the input device changes position during a manipulation. Occurs when the manipulation processor is first created.

Occurs when a mouse button is clicked two or more times. Occurs when any mouse button is pressed while the pointer is over this element. Occurs when the mouse pointer enters the bounds of this element. Occurs when the mouse pointer leaves the bounds of this element.

Occurs when the left mouse button is pressed while the mouse pointer is over this element. Occurs when the left mouse button is released while the mouse pointer is over this element. Occurs when the mouse pointer moves while over this element. Occurs when the right mouse button is pressed while the mouse pointer is over this element. Occurs when the right mouse button is released while the mouse pointer is over this element. Occurs when any mouse button is released over this element.

Occurs when the user rotates the mouse wheel while the mouse pointer is over this element. Occurs when a drag-and-drop operation is started. Occurs when a user clicks the mouse button two or more times. Occurs when the mouse pointer moves while the mouse pointer is over this element.

Occurs when any mouse button is released while the mouse pointer is over this element. Occurs when the stylus button is pressed while the pointer is over this element.

Occurs when the stylus button is released while the pointer is over this element. Occurs when the stylus touches the digitizer while it is over this element.

Occurs when the stylus moves over an element without actually touching the digitizer. Occurs when the stylus is close enough to the digitizer to be detected, while over this element. Occurs when the stylus is too far from the digitizer to be detected. Occurs when a user performs one of several stylus gestures.

Occurs when the user raises the stylus off the digitizer while the stylus is over this element. Occurs when this element gets text in a device-independent manner. Occurs when a finger touches the screen while the finger is over this element. Occurs when a finger moves on the screen while the finger is over this element. Occurs when a finger is raised off of the screen while the finger is over this element. Occurs when the source value changes for any existing property binding on this element.

Occurs when the stylus touches the digitizer while the stylus is over this element. Occurs when the stylus enters the bounds of this element. Occurs when the stylus leaves the bounds of the element. Occurs when the stylus is too far from the digitizer to be detected, while over this element. Occurs when the user raises the stylus off the digitizer while it is over this element.

Occurs when the target value changes for any property binding on this element. Occurs just before any tooltip on the element is closed. Occurs when any tooltip on the element is opened. Occurs when a touch moves from outside to inside the bounds of this element. Occurs when a touch moves from inside to outside the bounds of this element.



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