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It uses the AGA, but for what? A Airbus Rainer Bopf, an active and high ranking officer in the Deutsche Luftwaffe, has spent the last three years of his life developing what he describes as a 'real' flight simulator. He's chosen to simulate the A Airbus, a modern, twin-engined, short haul civil aircraft designed and built by several European Countries, Aaargh The number of games that ask you to save Earth from imminent destruction at the hands of evil mutant monsters literally runs into hundreds.

The number of games that reverse those roles and ask you, as a monster, to cause as much damage to human civilisation as possible can be Abandoned Places As you have probably surmised from the screenshots.

Abandoned Places is very Dungeon Mastery indeed. There, I've said it, the obligatory comparison that always arises when this type of game is released. Now I refuse to do it any more! So just how does Abandoned Places shape up to all Abandoned Places 2 Abandoned Places could have been a great success, but the collapse of its distributor, Electronic Zoo, meant that many players never got their hands on it. Fortunately for RPG fans the sequel has been released by ICE and looks set to be the smash that its big brother never managed ABC Boxing What's New.

Software Director. Source Code. Memory Lane. Amiga Games. Amiga Demos. Amiga Faces. Amiga Voices. Included Games Different editions of Amiga Forever may come with different selections of included games, also in consideration of space and of available ROM and operating system versions. When our anthropomorphic fish protagonist wasn't rescuing penguins in Santa's toy-filled workshop sponsored by none other than Penguin biscuits , he was riding in flying bathtubs, fighting against deadly, screen-filling teddy bears, pinging off birds with playing cards for wings, and collecting sweets on giant submarines.

As we said, surreal. Bubble Bobble. In visual terms - with its square, single-screen levels, blocky layouts and ghost-like enemies - Bubble Bobble is very clearly a successor to Pac-Man. The similarities pretty much end there, with players progressing from level to level by trapping enemies in bubbles and popping them to death. One of the best things about Bubble Bobble is that, while it offered a classic arcade challenge, it wasn't so nose-bleedingly difficult that completing all levels was an impossibility.

Almost 30 years later, we can still hear the music in our heads. Zool goes down in history as yet another mascot that failed to measure up to Mario and Sonic, but his Amiga debut was a top-drawer platformer in its own right.

Gremlin Graphics' Ninja from the Nth dimension boasted enough speed and attitude to rival Sega's hedgehog, and the game's colourful graphics, belting soundtrack, and free-flowing action made it match for anything in its category. Speedball 2. Fast-paced, super simple and overwhelmingly fun, Speedball 2 was named the third best game of all time by Amiga Power and won further awards for the memorable music which soundtracked the action. Essentially, it was FIFA populated by mini-Robocops instead of footballers - and all the better for it.

The Amiga was capable of making jaws drop and spines tingle in its day, and one of the games that pushed the hardware to its limits was Turrican II: The Final Fight.

This Metroid -style shooter combined explosive, side-scrolling action with gorgeous visuals and a thumping soundtrack that remains stuck in our heads to this day. Smart level design and a memorable arsenal made Turrican II one of the best games in its class, while its sonic and graphical prowess served as a showcase for what the Amiga could do. Pang demands an almost zen-like level of concentration as you desperately zip between the balls bouncing all over the screen.

For added variety, the harpoon-lobbing hero - and his player two partner - battled for their lives against the backdrop of some of the most iconic cities and monuments in the world, from Barcelona to the Taj Mahal, which was delightfully incidental to the rest of the game.

Jimmy White's Whirlwind Snooker. In the '90s, snooker was cooler than football. OK, that's not strictly true, but everyone we knew was playing Archer MacLean's multiplayer potting party all the same there was a nationwide tournament and everything.

Graphically advanced for its time - no, really - it was the clever humour that injected life into the baize, with balls pulling faces at you or telling you to hurry up if you took too long. Despite the japes, though, this was a fully fledged simulation, with a rather excellent trick-shot editor to boot for one-upping your mates.

The game pitted three karateka against one another under the watchful eye of a Mr Miyagi-type figure, who kept track of who was kicking the most ass. The three-way battles differentiated this brawler within its genre and the list of moves was surprisingly substantial considering it sported a one-button interface.

Stardust was a spiritual successor to vintage space shooter Asteroids set against an energetic techno soundtrack. What's not to love?

Back in , the game was considered a perfect amalgamation of old and new, combining Asteroids ' shoot-em-up gameplay with enhanced graphics and a boatload of power-ups. It Came From the Desert. The original Amiga was launched as 'The Amiga from Commodore', but later rebranded as the Amiga This was soon followed by the Amiga , aimed at the high end graphics market, and the Amiga , which proved to be the most popular home computer model, with around 6 million Amigas being sold throughout the world.

The capabilities of the Amiga were reflected by it becoming the computer of choice in desktop video, video production, and show control businesses, leading to affordable video editing systems such as the Video Toaster.

The Amiga's native ability to simultaneously play back multiple digital sound samples made it a popular platform for early "tracker" music software. The relatively powerful processor and ability to access several megabytes of memory led to the development of several 3D rendering packages. The rights to the Amiga were eventually purchased by Escom, who continued to produce the A and released the AT, eventually ceasing sales in Nintendo, Atari, Sega, we try to cover them all.



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