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Purportedly "easy" tools are rarely in fact easy, when a project inevitably breaks the cast of the development and functionality patterns "easy" tools are generally limited to. Should you want to do something beyond the "easy" tools such as incorporate a language or translation parameter in dynamically generated URLS, it may be so much more difficult to accomplish in the "easy" tools that it may take extremely sophisticated programming skills to as much as trick the easy pattern into doing more complex things.

We must master our tools to build good projects. This does not make easy tools the best choice, or the most sophisticated tools a difficult proposition. The trap of "easy" development generally comprises limitations which become very costly to overcome in the inevitable evolution of projects. A huge variety of such tools generally arises, ostensibly meeting such needs. But the pattern of the tools' persistence betrays an ostensible fact of having accomplished this goal; and so, generally we find that the most sophisticated and powerful tools, following good patterns or availability of objects and libraries , not only alleviate practically inevitable obstructions to easy tools, but likewise then make "getting there" a far more straightforward process.

When we examine the scope of available tools, generally less comprehensive models are presented in initial development concepts, and better concepts are offered by later arising tools or they wouldn't have a chance to survive in markets which have already been won. If we choose a purportedly easy tool then, what we're looking for is a development pattern which is both wieldy and without eventual obstruction. The paradox for the neophyte then is the difficulty of seeing so far down the road that we can perceive programming obstructions to a given tool set.

Some people believe the best tools are the most powerful and the least restrictive in terms of project approach. Freedom to develop what you want and need often means breaking the general model of ostensibly simple tools then, the challenges of which can practically break the brain of the most seasoned and sophisticated software engineer, because succeeding in such an object means making the "simple" model do something it may have no native capacity for supporting.

Not really, especially if you have to break the simple model of Ruby to deliver vital functionality. Of the purportedly easier tools, some choose Ruby. So sit up straight and brace for serious study, because regardless the road you choose, you are going to have to master not only your tools, but the potentially restrictive models which those tools might eventually encumber you with.

Ruby is probably far more clean than almost all its "easy" peers. In the end, developers who stray from this observation pay some price: either pick the most conducive "easy" tool, or worry less over the freedom from encumbrance in the most sophisticated tool. In the latter case, you master Fast CGI objects, take the ball and run. Huge concepts are implemented often with little code.

In the course of resolving these questions, we inevitably have to examine the basic models or patterns of developing projects of the nature we desire to turn out. This means grabbing the best literature for tools we want to compare, and at least giving our concept some form in which it might take in a given set of tools, as compared to others.

This is a daunting task for the initiate. If you are going to compare a purportedly easy development environment to the best of the best, you're going to have to evaluate the best C tools as well. If you're really going to be a seasoned engineer, you're going to pick C for its freedom from limitation.

Is C really more difficult? Syntax is syntax. In the end, you have to master expressing the same functionality; and in truth, the C family of languages is excellent. Even C initiates can go far with such object oriented approaches, because the general model of sustaining functionality is built into the very things you work with. Your work is far more free-flowing than it can be in Ruby for instance, whenever you might break or exceed the Ruby model in your approach.

On the other hand, Rails scaffolding techniques expedite much work for the neophyte, if and only if the project fits the general mold of Ruby and Rails. Introduce rudimentary security provisions for instance, recognized in all your Ruby interfaces however, and the next thing you know, you're re-writing a thousand lines of auto-generated Ruby code for every table your application negotiates.

Is that easy? Try a Windows editor called NoteTab Pro, operating on Ruby projects residing on an OSX system; and sophisticated macros to make your revisions in perhaps a second, customizing a thousand lines of code into almost twice that. Still, this relates to relatively simple, basic functionality, which a project is restricted to.

So these are the trade-offs. In the end, object oriented C is the most powerful and efficient. Which means it's the least work as well. Generally, seasoned developers rely on W3C. Here we discuss how dynamic website works, uses, advantages and disadvantages respectively. You may also have a look at the following articles to learn more —. Submit Next Question. By signing up, you agree to our Terms of Use and Privacy Policy. Forgot Password? This website or its third-party tools use cookies, which are necessary to its functioning and required to achieve the purposes illustrated in the cookie policy.



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