AusGamers requires that you enable JavaScript to use this site correctly. Left 4 Dead meets tactical shooting in this co-op encounter of the parasitic shape-shifting kind. Join us as we go through the best games of the year, one day at a time from January A list of the 10 games or gaming experiences that didn't make our final AusGamers Top 10 Games of list, but still deserved a highlight list of their own We take a look at the big releases across each platform for the kick-off month of January ….
Code: Select all bcd0d4dfc0bce01cf0dbeccd8 battery. Our servers now run on 64 bit steroids. The usage you posted should be correct as well. You will also have to exercise some care that mapscripts don't get line ending conversions performed on them when you extract or transfer them. Post by deej » Mon Jul 24, pm Yep it works this way indeed.
I tried it with Mortis' supplydepot2. Please install the correct mapscript. Post by mortis » Mon Jul 24, pm The main issue will be for ladders using a 'slightly modified' version of any script.
I'll probably just forward any future stock map bug fixes to reyal, so that it can be properly bundled with etpro, and the new script hash announced Post by ReyalP » Mon Jul 24, pm mortis wrote: The main issue will be for ladders using a 'slightly modified' version of any script. Post by mortis » Mon Jul 24, pm Yes, and I totally agree about its usage.
Some leagues want the fixes, but adhere very closely to official etpro releases only I did, there are a lot more problems. From compatibility issues, over configs being reset, to servers messing up the game with tons of downloads. Not to mention that most "active" servers are in fact only populated by disguised bots, which makes it rather hard to find actual players through the server browser.
There is a ton of fragmentation with the various "fun" mods and just getting the game to run smoothly with a decent config and no mouse acceleration requires a lot of fiddling. You can't tell me there's nothing wrong with that. Even if I persist and get everything to run smoothly again, I know that the average gamer just isn't going to put up with that. Something needs to happen, ET at its best is too much fun to let its legacy die like this. What I am mostly wondering about is whether the best approach is to fix ET with a community project, or to create a new game that tries to replicate its spirit within a modern framework.
So put a decent config together, find a server without bots, and deal with the fact that some servers are going to force you to download things before joining. These are not new "issues" that have only recently emerged, just mild annoyances which have existed ever since ET's original developers and supporting organizations dropped support for it.
ETLive is meant to solve exactly these kinds of problems - accessibility, ease of use, outdated engine thanks to ET:Legacy devs. The game architecture will make it more "live" - it is going to bring you closer to other players, help to discover servers that best fit your needs and so on. I personally hate the "pk3 bombarding" too - this is a problem for some of us that just want to get in-game and frag.
If you have any questions don't hesitate to ask :. It is hard to give an estimate on when will the beta launch but believe me we are doing our best to make it as soon as possible. Can you update this list plz?? Could you add which servers are objective based? I find it boring when the objective is disabled. Deathmatch only works in Quake. Most of the NBS type servers are purely set up for fragging, with min timezone, then u have the standards which have the normal time limit, its hard to see, as it depends on the config type on the server, normally u can see it quickly if u join the server and test it out.
I'm thinking about renting few new etpro servers. April 4, - yahoo. Read the details here. March 20, - ET Pro 3. The X-Cast Release Party was a huge success despite the technical problems, at one point peaking at nearly listeners!
0コメント